Sell a drop.
0.4 GRAM + 5%
once, then a share of what sells
- 0.4 GRAM once, when you launch.
- 5% of your mint price. Nothing if nothing sells.
- You set the price, minimum 0.2 GRAM a card.
- Quick Launch and the Pro Wizard cost the same.
Free claim drop.
0.4 GRAM
once. we take no cut of free
- No price, no phases. One card per wallet, rarity blind until the claim.
- Claimers pay only ~0.02 GRAM network gas.
- Optional Telegram-link gate keeps farm wallets out.
- Claimed cards land in binders and feeds like any pull.
Airdrop.
10 GRAM
and up, flat by list size
- We take no cut. There is nothing to take a cut of.
- The longer your list, the less you pay per wallet.
- Recipients pay about 0.02 GRAM to claim.
- Can be soulbound, for badges and tickets.
Marketplace.
1%
on a completed sale
- Listing is free. Cancel any time before it sells.
- The creator's royalty is separate and untouched.
- Fixed price, auctions and offers all cost the same.
- Nothing is charged if it never sells.
One card at 1 GRAM.
The 0.02 GRAM network fee is added on top of your price, never carved out of it, and it is not revenue for anyone. It pays the network to put the card on-chain. Your 5% comes out of your price alone, and the rest reaches your wallet in the same transaction, with no withdrawal step.
Priced by list size.
An airdrop earns you nothing, so there is no revenue to share. You pay once, up front, and we take no cut of anything afterwards. The fee steps up with the size of your list, but nowhere near in proportion to it: a hundred thousand wallets costs about twelve times what a thousand does, not a hundred times. Recipients cover their own claim, so that side never lands on you.